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Club Unlock (Import) @FF Cities panic and become harder

SKU: 97676562765

4.4
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Description

Cities panic and become harder to travel to as the infection spreads

This book contains everything you need to create your own G

It`s time to seek your fortune

Six Sojourns has a larger board and more cards than Eight-Minute Empire

focusing on spies

Club Unlock (Import) @FF Cities panic and become harderPlayers, taking on the personas of thieves, start with empty hands. On each turn, a player may draw a key card (keys come in four colors) or play one or more combinations of four appropriately colored key cards to open some of the 35 available safes (only seven safes and their contents are revealed and available each round) to collect cash. Players receive a bonus for opening the seventh and final safe each round, and also for cracking two or more

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