higher rarities will start to mix and match effects): Artifact destruction Artifact or enchantment destruction (Naturalize) "Bounce" (Returning nonland permanents to owner's hand) Card drawing Card filtering Creature destruction Creature lockdown (Pacifism and Dehydration) Creature regrowing (Raise Dead) Creature unblockability Counterspell Damage prevention (Fog) Direct damage Discard Draining creatures and/or players Enchantment destruction Fighting "Flickering" (exile and return a creature to the battlefield) Flier destruction Forced blocking Forced sacrifice "Impulsive draw" (exile a card or cards, can cast until end of turn) Land fetching Life gain Looting/rummaging (drawing and discarding, and vice versa) "Milling" (putting cards from top of library into graveyard) "Panic" (some number of creatures can't block) Power/toughness pumping (Giant Growth) Tapping creatures (including "freezing" them, where they don't untap) Temporary stealing (Threaten) Token making Uncommon Complexity Uncommon gets to raise the bar a little on comprehension complexity and a bit more on board complexity

Also at a glance, I can see that two of those English language cards are limited edition promo cards (they have the promo star just below the picture on the right side)
This special card lets you run as many of them in your deck as you want, but even so, you might not have the right commander just yet
1 29,127 7] Gorgeous Year-End Grand Return 30,000 yen Fun Bag [Unopened box with shrink-wrapped wrappers confirmed Oripa]
YuGiOh Battles of Legend Crystal Revenge Ultra Rare G Golem Crystal Heart BLCR-EN042 YuGiOh Battles of Legend Crystal Revenge Ultra Rare G Golem Crystal Heart BLCR-EN042 IN STOCK Estimated ship date $0.35 NOTIFY ME WHEN AVAILABLE Email address submitted