This precision fit creates a vacuum seal that prevents air from getting trapped, keeping your 100-card stack stable and preventing your deck from bloating or falling over
Those include: Sidequest: Raise a Chocobo is the most realistic incentive available, as the others are too rare
The former has a powerful, classic effect for Green cards, drawing you cards equal to the greatest power among creatures you control on its first turn, and on the second, it earthbends X, where X is the number of cards in your hand
By definition, cantrips do not provide card advantage since they dont net you any cards
Given that youre playing a deck that cares about 4 or more power, the creatures you get to put into play are sure to be pretty impactful