Ideally, theyre going to help you get more value out of each card, make your side of the board a bit scarier, and maybe even win you the game on the spot
Card Choice Rundown This deck is still pretty early in its development, but I'll give a rundown of the cards I think you can reasonably include and the reasoning behind them (sorted by mana cost, low to high) Maindeck: 17-18 lands: Everyone's playing 17, but decks usually play 1-2 too few lands in the early stages of their development, and I can't see why this would be an exception
While Nahiri gives card and mana advantage and can be very strong when youre playing the best cards she is still relying on random luck to get what you need, and if you stick to a strong theme, you can also reduce the spike of hitting best-in-slot equipment, meaning your average draws are at both a lower and a more consistent power level
How about a dozen cheap, instant ways to make sure that all these opponents we're handing cards to don't just win the game off of them
$3.49 Nightmare 3rd Edition $0.35 Voice of Grace Urza's Saga $0.35 Tendrils of Corruption 2010 Core Set $0.35 Cho-Arrim Legate Mercadian Masques $1.29 Crusading Knight Invasion $2.79 Defile Modern Horizons $0.35 Squelching Leeches Duel Decks: Nissa Vs