D-Tier Not Even Worth Discussing Cards: Arcum's Astrolabe, Chrome Mox, Dark Depths, Dig Through Time, Eye of Ugin, Field of the Dead, Gitaxian Probe, Hogaak, Arisen Necropolis, Mox Opal, Mystic Sanctuary, Oko, Thief of Crowns, Once Upon a Time, Seething Song, Skullclamp, Summer Bloom, Rite of Flame, Krark-Clan Ironworks, Golgari Grave-Troll, Tibalt's Trickery, Treasure Cruise, and Uro, Titan of Nature's Wrath
Storm demands a deck completely built around itself, dominates the strategies of all players in the match, and has a massive reward for playing it properly
We're going to get rid of these and a few other creatures to lean into the 2/2 subtheme
Choices made for the first and second modes of Season of Gathering aren't made until the spell is resolving
World Breaker doesn't really end games that quickly or effectively and that is the issue for it compared with other top end options