Its not a stretch to say modern Magic would look vastly different without fetch lands, making them a natural card to claim the top spot
There are lots of ways to think about what scares us, but one I use a bit when I teach classes on the horror film (yes, I do get to teach the cool stuff!) is the distinction Stephen King makes in Danse Macabre between terror, horror, and gross out
Or it would do, except that fans in the r/CompetitiveEDH subreddit found a way around this drawback as soon as Noctis was revealed

1 Aminatou, Veil Piercer 1 The Master of Keys 1 Redress Fate 1 Secret Arcade // Dusty Parlor 1 Soaring Lightbringer 1 Fear of Sleep Paralysis 1 Ancient Cellarspawn 1 Cramped Vents // Access Maze 1 Metamorphosis Fanatic 1 Phenomenon Investigators 1 Mesa Enchantress 1 Terminus 1 Aminatou's Augury 1 Utter End 1 Entreat the Angels 1 Monologue Tax 1 Ondu Spiritdancer 1 Sigil of the Empty Throne 1 Starfield Mystic 1 Timely Ward 1 Verge Rangers 1 Dream Eater 1 Extravagant Replication 1 Mirrormade 1 One with the Multiverse 1 Prognostic Sphinx 1 Shark Typhoon 1 Arvinox, the Mind Flail 1 Demon of Fate's Design 1 Doomwake Giant 1 Nightmare Shepherd 1 Athreos, Shroud-Veiled 1 Inkshield 1 Life Insurance 1 Spirit-Sister's Call 1 Time Wipe 1 Solemn Simulacrum 1 Adarkar Wastes 1 Caves of Koilos 1 Hall of Heliod's Generosity 1 Temple of Deceit 1 Temple of Enlightenment 1 Temple of Silence 1 Underground River 1 Bottomless Pool // Locker Room 1 Terramorphic Expanse 1 Auramancer 1 Swords to Plowshares 1 Moon-Blessed Cleric 1 Ponder 1 Portent 1 Telling Time 1 Diabolic Vision 1 Arcane Signet 1 Sol Ring 1 Command Tower 1 Cast Out 1 Return to Dust 1 Sphere of Safety 1 Arcane Denial 1 Archetype of Imagination 1 Brainstorm 1 Otherworldly Gaze 1 Thirst for Meaning 1 The Eldest Reborn 1 Read the Bones 1 Azorius Signet 1 Brainstone 1 Burnished Hart 1 Commander's Sphere 1 Mind Stone 1 Orzhov Signet 1 Arcane Sanctum 1 Ash Barrens 1 Azorius Chancery 1 Bojuka Bog 1 Dimir Aqueduct 1 Evolving Wilds 1 Halimar Depths 1 Obscura Storefront 1 Orzhov Basilica 1 Tainted Field 1 Tainted Isle 1 Thriving Heath 1 Thriving Isle 1 Thriving Moor 5 Plains 4 Island 5 Swamp Miracle Worker Tokens 2 Angel // Treasure tokens 1 Angel // Glimmer token 1 Horror // Glimmer token 2 Shark // Copy tokens 1 Horror // Copy token 2 Inkling // Scarecrow tokens 1 Glimmer // Scarecrow token 0002a_MTGDSK_ComToken: Angel // 0015b_MTGDSK_Token: Treasure 0010a_MTGDSK_Token: Horror // 0004b_MTGDSK_Token: Glimmer Miracle Worker Scheme Cards Choose Your Demise Behold the Power of Destruction You Cannot Hide from Me My Champion Stands Supreme Only I Know What Awaits My Followers Ascend Time Bends to My Will I Am Duskmourn My Wealth Will Bury You A Premonition of Your Demise 0331_MTGDSK_Schemes: Choose Your Demise 0334_MTGDSK_Schemes: I Am Duskmourn See the schemes and tokens from Miracle Worker in the Duskmourn: House of Horror Card Image Gallery

Generally, if your card is between whole numerical grades but closer to the higher one than the lower one, itll be given a half point or + designation