Really sweet support card and exactly what the tribe wants
Skip to main content SIGN IN Mirage: Spirit of the Night Edition: Mirage Type: Legendary Creature - Demon Spirit Cast: Rarity: R Collector #: 146 Pow/Tuf: 6/5 Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking
Even more important is that when cast during your first main phase, the card gives you an additional combat phase and untaps all of your creatures when attacking, acting as a form of vigilance but ensuring you can get two full swings in across your two combat phases
In all cases, the Head Judge has final say, so if youre unsure, show them your card before the event
Thats the key: *not the number of counters, but the number of different kinds.* This deck is built to: - Spread many **different types of counters** - **Proliferate** to multiply them - Protect the board - Win through massive combat swings --- # Core Strategy ## 1 Counter Diversity Engine The deck uses a wide mix of counter types: - **+1/+1 counters** Vorel of the Hull Clade, Steelbane Hydra, Crystalline Giant - **Shield counters** Slippery Bogbonder - **Flying counters** Aven Mimeomancer - **Keyword counters** Crystalline Giant - **Loyalty counters** (if added later) - Misc