It was the week of the performance, and I was staying late every night because we were doing full run-throughs
It does require some quick math during your combo turns, but it should not be too hard to figure out once you can compartmentalize where the damage comes from
Is this a sign that alternate win conditions in Commander are on the way out, or will WotC balance the draw-out-your-library wincon cards in the future
Furious Rise's ability has you exile only one card, no matter how many creatures with power 4 or greater you control beyond the first
Hour of Devastation Standard | Rudy Briksza Creatures (22) 1 The Locust God 2 Bristling Hydra 2 Longtusk Cub 2 Sylvan Advocate 3 Whirler Virtuoso 4 Glorybringer 4 Rogue Refiner 4 Servant of the Conduit Planeswalkers (2) 2 Chandra, Torch of Defiance Instants (8) 1 Magma Spray 3 Abrade 4 Harnessed Lightning Sorceries (4) 4 Attune with Aether Artifacts (3) 1 Skysovereign, Consul Flagship 2 Aethersphere Harvester Lands (22) 1 Island 2 Mountain 3 Forest 1 Lumbering Falls 1 Sheltered Thicket 3 Botanical Sanctum 3 Game Trail 4 Aether Hub 4 Spirebluff Canal Sideboard (15) 1 Skysovereign, Consul Flagship 1 Chandra, Flamecaller 1 Nicol Bolas, God-Pharaoh 2 Appetite for the Unnatural 2 Magma Spray 2 Tireless Tracker 3 Negate 3 Radiant Flames Sylvan Advocates over Longtusk Cubs