We've seen abilities like it before on cards like Gnarlid Colony, but having it as an enchantment that also gives the counters needed to enable it push it up to a potential green stample for a good while to come
Enchantment Mythic Denman Rooke null/null NOT LEGAL Standard NOT LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool LEGAL Premodern LEGAL Predh At the beginning of your upkeep, if you have 50 or more life, you win the game.
Jenova, Ancient Calamity The more I look at Jenova, Ancient Calamity, the more I see a supremely powerful card draw machine
1 rare/mythic rare card
So this is clearly designed for one deck archetype, Life Gain, which is the third biggest archetype ever played, and it makes sense in +1/+1 counter decks that have the occasional lifelink dork or Commander or something that gains you life here and there like Akoum Refuge, and then if you have a Selesnya colored power matters build this would help there with things like Anthem effects