This was used to make the game balanced for single-color leaders due to the game's color restriction stating that you can only include cards of the same color as your leader card

The "Light" part of a Light Pokmon's name should be 9pt, yet "Dark" stays the same as the Pokmon's name Opponent () and itself () should be always be bolded in effect text Types, Special Conditions, and attack names in effect text should be typed inside hook brackets () Special Energy colors tend to vary by card, so feel free to change up the colors to better suit your art Foil (regular) should generally be applied with a Multiply blending mode (70% opacity), but you may have to play around with it depending on the background The foil shadow should be pasted above all layers with a Multiply blending mode (100% opacity) Shining foil should be clipped to the Pokmon with two layers: Multiply (70% opacity) and Color Dodge (40-100% opacity) Shining "glitter" should be pasted above all layers (including foil shadow) with a Screen blending mode (10-100% opacity depending on desired intensity) If punctuation, brackets, or parenthesis begin or end on a line of text, they may appear shifted too far right or left

It's also too early to be sure which formats Battles will see play in
Also, if the number on the ability is positive, you gain that much loyalty on that planeswalker, but if the number is negative, you need to have enough loyalty on the planeswalker to "pay" for the ability.) This means that you CANNOT use the planeswalker's loyalty ability WHILE casting your spell, and getting the mana
Beastmaster Ascension: That is quite the clock to rush to destroy this in a Commander game