The strategy here seems to be just to build up a critical mass of alternate win conditions and just hope that one of them sneaks through to suddenly win the game
Go back to a clean version of that script section, and replace everything from pbDrawTextPositions(overlay, textPositions) to pbDrawImagePositions(overlay, imagePositions) with the below Ruby: pbDrawTextPositions(overlay, textPositions) x = 32 y = 262 imagePositions = [] 2.times do |row| # number of rows 9.times do |badge| # number of badges in a row if $player.badges[badge + (row * 9)] # number of badges in a row imagePositions.push(["Graphics/UI/Trainer Card/icon_badges", x, 310, badge * 32, row * 32, 32, 32]) end x += 48 end x = 32 y += 38 # distance between top of one row to the top of the next end pbDrawImagePositions(overlay, imagePositions) #28 Your code doesn't match the correct number of ends
Either way, the defending player does not lose any points from their life total
We're going to stick with Kaust for the rest of this guide, but feel free to try Duskana and play whichever feels better for you
Its absence of shadow around the image box and pristine condition make it extraordinarily valuable