If it sticks, victory is near, but it usually gets removed
If you don't control a creature with power 4 or greater as your end step begins, Furious Rise's ability doesn't trigger
This is a fun deep dive into the world of this set, and we'll spend a few weeks on these lists as this is a very top-heavy set with loads of powerhouses printed, since they won't go to the Standard or Modern formats first, they are pretty powerful in threat level
That means Mulldrifter draws you two cards when you first cast it, then another two cards at the end of your turn, and another two cards at the end of every future turn
Green has a ton of fantastic ways to ramp mana early in a game of Commander, and that is one of the reasons why the color is so powerful in the format