"Dual Avatar - Empowered Kon-Gyo": The ATK of your battling "Dual Avatar" monsters become 3000 during damage calculation only
It's really useful in terms of game mechanics, too
Next, this additional mana will often slow the companion down by a turn, allowing the opponent to interact with it while in the companion players hand or otherwise giving the opponent an additional turn to plan ahead before the companion hits the battlefield. The companion nerf is significant, as Wizards explains: Its rare that we use a rules change to address metagame balance, and this isnt something we have plans to do in the future.[] We believe this solution is preferable to potentially needing to make multiple bans across different formats over time. I enjoy companions
Patrol Night One or two target creatures each get +1/+0 and gain first strike until end of turn
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