Along with all of that, they also read, Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it. This is constant fodder for your mentor ability, so you should always have a steady stream of flying threats
Beyond that, I dont often play Jund decks, so playing using Coram is a nice way to dredge up many cool cards not often utilized from my collection (in more ways than one)
Sapphire ensures steady ramping, giving you the ink you need to fuel strong late-game plays, while Steel provides raw combat power to protect your questing characters and eliminate threats
However, its atypical for designers to be given carte blanche to experiment with a product intended for sale , for the express purpose of experimentationmoreover, that this product is marketed to its typical audience but is atypically playable
A lot of players start with a few staples or upgrades, then come back for the full list once the deck feels right