Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage
Once youre done getting your free spells, Call Forth the Tempest then deals damage to each creature your opponents control equal to the combined mana value of all other spells youve cast this turn
It sees extensive play in Jund (when it shows up) and four-color strategies that use a lot of Fetch Lands in combination with Omnath, Locus of Creation
Ill try to keep this as short as the other ones
Jack Stewart, Senior Editor In my seven years of esports writing, I've introduced esports coverage to newspapers, interviewed some of the biggest names in the industry, and driven viewers mad with the puns in my YouTube scripts