Its the kind of card that demands an immediate answer or ends the game in just a couple turns
Given how young the game is, it's unlikely that there will be many Lorcana counterfitters out there just yet
We could have simply made creatures that were werewolves and played up their feral nature rather than their transformation, but I felt like that was missing out on the core of what makes werewolves interesting
Bigger spells let you generate bigger Elementals poised to attack, so pull out all the stops and go for broke
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