Two of them -- Slinn Voda, the Rising Deep and Whelming Wave -- bounce non-Sea Monsters, and the third, Scourge of Fleets, only bounce opposing creatures
If the Octomancer can live to the end step, you then get parity on that large creature, and anything else you get in subsequent end steps is pure upside
And since you can tap your commander to untap Leyline Dowser, that can happen whenever your commander doesn't attack for the turn (or do anything else that requires tapping)
Or if you are, you can split the difference with your lands, still making Treasure Cruise an extremely efficient way to draw cards in Commander.
Use the number of noncreature, nonland cards in your graveyard as Summon: Esper Ramuh's first chapter ability resolves to determine how much damage is dealt