During a press briefing, designer Max McCall told Wargamer that Eternal Might is about "creating lots of zombies, accruing slow advantages, and then having one big turn where - like you see in horror movies - your zombies rise up and kill everybody"
It needs both Alma Madirgal, Family Matriarch and Bruno Madrigal, Undetected Uncle at a minimum, but even when those two are included, the strategy still doesn't really come together
The Tabernacle at Pendrell Vale is a great anti-creature card that snuck by me
The main distinction is that if the spell your opponent has cast gives them any other benefits, they wont get those either since the spell wont resolve
One of the best aspects of Magic is its worldbuilding, creating universes and characters that feel both wonderous and relatable